Three runners on a wet harbour path at dusk, running apart but together
Beta · Toronto and the GTA first · iPhone and Android

Run with a crew

Your fast friend and your slow friend start together, run different objectives and finish together. A mission in your ear, on your own streets, thirty minutes or more.

I organise runners I run
Beta invites go out by email. Nothing to download yet.
The pace-adjusted team run

Same start. Same finish. Your own pace.

Mixed paces are what split a group. In Mission Run every runner's checkpoints scale to their own pace, so a 5-minute runner and a 7-minute runner start the same mission at the same time and reach the end together. Nobody waits. Nobody gets dropped.

A rooftop relay mast over a grey city
01

Plan together

Your squad picks a mission and a window. Four of you take one track each, Technical, Medical, Intelligence or Field Ops, each led by its own specialist.

A freight yard at dusk
02

Run apart

Same countdown, your own streets. Six checkpoints fire by distance, scaled to your pace, so the fast runner and the slow runner each get a full run. At some checkpoints you stop for a short hack on BEACON, which is your phone.

A server rack under a work lamp in an empty factory
03

Score together

Everyone finishes inside the window. Four tracks come in, the squad’s result lands on one board, and Command reports back.

Up to 8In a squad
4Run each mission, one track each
30+ minOutdoors, on any streets
0Live location shared between runners, ever
For organisers · captains, coaches, group leads

Keep your group running together

Run clubs, sports teams and obstacle-race groups. A club night where everyone runs the same mission, whatever their pace.

The organiser page
For runners

Your squad is counting on you

A call sign, a track and three people who need you to show up. The story gets you out the door the first time. The squad gets you out the fortieth.

What a runner gets
For runners · the call sign is who you are

A call sign. A track. A squad.

"I'm a runner" is a weak thing to be. "I'm Reaper, Technical, Black Tide squad" is not. You choose your call sign once. Every mission has four tracks, each led by a specialist who talks you through it by name. In a squad, four of you take one track each, and the squad's score depends on all four coming in.

The Director, a grey-haired man in a dark uniform
The Director Command
Voss, a man with headphones around his neck
Voss Technical
Pulse, a woman with a medical kit
Pulse Medical
Specter, a woman in a hooded coat over a night skyline
Specter Intelligence
Atlas, a man with a coil of rope over his shoulder
Atlas Field Ops

The story is the way in

A near-future black-ops operation, voiced in your ear by the specialist you chose. Six checkpoints a run. At some of them you stop and run a short hack on BEACON, the crew's field device, which is your phone.

The squad is the reason you stay

Your squad plans the week, picks a window and starts together. Everyone runs their own streets at their own pace. The score lands on one board, and a missing track is a missing track.

Run solo too

No crew yet? The solo campaign is the same missions, all four tracks, one run at a time. Your call sign, rank and record carry into any squad you join later.

Waitlist

Get on the list

Beta invites go to this list first, Toronto and the GTA before other cities, organisers before everyone. Tell us how you would run so we put you in the right beta group.

iPhone
Invites through TestFlight
Android
Invites through Google Play testing
Email
Only beta invites and launch news. Unsubscribe any time.
How would you run?
Your phone

Your email is your account in the app, kept private and never shown to other runners. See the privacy policy.